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NIKEMIND // vertibrAIR

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NIKEMIND // mindSHOX 01

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procreate sketch ideation & Vizcom internal image -> video
Vizcom Sketch -> Palate Renders -> Render Refinement + Reference -> Color Variation -> Image to Video

INITIAL VIDEO

Updated Video
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NIKE x Zellerfeld Variations
node set-ups listed below implemented to generate these outcomes

Vizcom New View and magic eraser tool to remove unwanted artifacts from good generations




Nike Shox_forefootAIR

Nike Shox_heelAIR


Nike Shox_forefootAIR_RemixUpper


Nike Shox_4 Heel Column
Nike Shox_Forefoot Column
Each Shox column mirrors the natural cycles of the body — inhale, exhale, tension, release.





selection from outputs


new views generated in Vizcom for future video frame morphing
Describe Changes -> "Add a Zipper" -> "add a small zipper" -> "add a tiny zipper"

Open Zipper Bag
Video Sequence using Weavy
using Weavy to generate video content **OPTIONS for video editing. Input prompt can be iterated and refined with enhancer before moving onto each step. Each reference from each generation is stored - both text and image and reference.
THE LIVING CANVAS




95% of this project was built from a single canvas — a sequence of nodes, images, and references feeding into one another.
Every element you see in the video traces back to this ecosystem. Each small square on the canvas could contain hundreds of micro-ideas — explorations, iterations, and accidents that never make it to the public eye. They’re the hidden architecture behind the final story.
In creation, it doesn’t matter. I can always go back, reuse something, iterate, or combine fragments into something new.
The ideas never end — only your energy does, if you let it.
Creation isn’t linear… it’s recursive. It feeds on itself. Every concept spawns another — an infinite loop of imagination, waiting for you to keep it alive.
What comes first — the chicken or the egg?
Node Set Up Reference Image -> Remove Background -> Prompt "Put this shoe display in an isometric box" -> First Frame "Shelf" & Last Frame "shelf in isometric box" -> video model


Repeat the same steps as before but using the image compositor to place the shoe in the scene then within the isometric box


Node set up to create many variations of the shoes morphing between each other to have options to select from when editing. Image reference -> Upscale -> remove background -> prompt -> prompt enhancer -> video model -> First & Last Frame
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